Godot MCP Runtime
io.github.Erodenn/godot-mcp-runtime · version 3.8.0
Community listing. Not installed or verified by cosmic-mcp. Read the source and its permissions before you run it.
Zero-addon MCP server for Godot 4: agents edit, run, and play-test the game.
https://github.com/Erodenn/godot-mcp-runtimeQuick facts
- Listing: Community
- Published Sep 20, 19:32 UTC
- Transport: stdio
- Package: npm
godot-mcp-runtime3.8.0 - Listed by cosmic-mcp: Nov 10, 04:24 UTC
Details
- Repository: https://github.com/Erodenn/godot-mcp-runtime
- npm: https://www.npmjs.com/package/godot-mcp-runtime
- Needs settings:
GODOT_PATHDEBUGGODOT_MCP_DISABLE_ELICITATIONGODOT_MCP_STRICTGODOT_MCP_DISABLE_SECURITY
Setup snippets
Generated from the registry entry. cosmic-mcp has not run or reviewed this server; values in angle brackets are yours to fill in.
Run it locally (npm)
npx -y '[email protected]'Claude Desktop (claude_desktop_config.json)
{
"mcpServers": {
"godot-mcp-runtime": {
"args": [
"-y",
"[email protected]"
],
"command": "npx",
"env": {
"DEBUG": "<your debug>",
"GODOT_MCP_DISABLE_ELICITATION": "<your godot mcp disable elicitation>",
"GODOT_MCP_DISABLE_SECURITY": "<your godot mcp disable security>",
"GODOT_MCP_STRICT": "<your godot mcp strict>",
"GODOT_PATH": "<your godot path>"
}
}
}
}Claude Code
claude mcp add 'godot-mcp-runtime' -- npx -y '[email protected]'Cursor (.cursor/mcp.json)
{
"mcpServers": {
"godot-mcp-runtime": {
"args": [
"-y",
"[email protected]"
],
"command": "npx",
"env": {
"DEBUG": "<your debug>",
"GODOT_MCP_DISABLE_ELICITATION": "<your godot mcp disable elicitation>",
"GODOT_MCP_DISABLE_SECURITY": "<your godot mcp disable security>",
"GODOT_MCP_STRICT": "<your godot mcp strict>",
"GODOT_PATH": "<your godot path>"
}
}
}
}VS Code (.vscode/mcp.json)
{
"servers": {
"godot-mcp-runtime": {
"args": [
"-y",
"[email protected]"
],
"command": "npx",
"env": {
"DEBUG": "<your debug>",
"GODOT_MCP_DISABLE_ELICITATION": "<your godot mcp disable elicitation>",
"GODOT_MCP_DISABLE_SECURITY": "<your godot mcp disable security>",
"GODOT_MCP_STRICT": "<your godot mcp strict>",
"GODOT_PATH": "<your godot path>"
},
"type": "stdio"
}
}
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